Files
Melo/lib/player/audio_handler.dart
T
Dustin-Mike Jens HähnelandClaude Haiku 4.5 d04783073f Fix critical blocker issues and improve tests
## Critical Blockers Fixed
- Remove playbackState.addError() which broke audio_service permanently
  - Move error handling from audio_handler to song_list where UI context exists
  - Display error in SnackBar instead of destroying playback stream

- Add escapeChar parameter to LIKE queries for correct wildcard handling
  - Fixes broken search for titles with _ or % characters

- Add dismissScanError() method to allow closing error banner
  - Previously banner couldn't be dismissed (missing notifyListeners())

## Improvements
- Remove dead livePaths list, use companions.isNotEmpty instead
- Add initial progress update to show total files when scan starts
- Add tooltip to now_playing_screen Zurück button
- Add proper error handling in song_list with async/await

## Testing
- Add regression test for CRITICAL-1: empty scan doesn't delete songs
- Add regression test for CRITICAL-2: tombstoned files restore on re-scan
- All 11 tests pass

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-08-16 19:09:00 +02:00

115 lines
3.8 KiB
Dart

import 'package:audio_service/audio_service.dart';
import 'package:just_audio/just_audio.dart';
/// Kern der Wiedergabe: kapselt just_audio hinter audio_service,
/// damit Hintergrund-Wiedergabe + Lockscreen/Notification funktionieren.
class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
final AudioPlayer _player = AudioPlayer();
MeloAudioHandler() {
// just_audio-Events → audio_service PlaybackState
_player.playbackEventStream.map(_transformEvent).pipe(playbackState);
// Aktuellen Track ans System melden (Lockscreen/Notification).
// Bereits bekannte Dauer erhalten, damit sie nicht auf null zurückfällt.
_player.currentIndexStream.listen((index) {
final q = queue.value;
if (index != null && index < q.length) {
mediaItem.add(q[index].copyWith(duration: _player.duration));
}
});
// Ermittelte Dauer nachtragen
_player.durationStream.listen((duration) {
final item = mediaItem.value;
if (item != null && duration != null) {
mediaItem.add(item.copyWith(duration: duration));
}
});
}
/// Ersetzt die Warteschlange und startet ab [startIndex].
Future<void> loadPlaylist(List<MediaItem> items, {int startIndex = 0}) async {
queue.add(items);
final sources = items
.map((item) => AudioSource.uri(Uri.parse(item.id), tag: item))
.toList();
await _player.setAudioSources(sources, initialIndex: startIndex);
await play();
}
@override
Future<void> play() => _player.play();
@override
Future<void> pause() => _player.pause();
@override
Future<void> stop() async {
await _player.stop();
await super.stop();
}
@override
Future<void> seek(Duration position) => _player.seek(position);
@override
Future<void> skipToNext() => _player.seekToNext();
@override
Future<void> skipToPrevious() => _player.seekToPrevious();
@override
Future<void> skipToQueueItem(int index) => _player.seek(Duration.zero, index: index);
@override
Future<void> setShuffleMode(AudioServiceShuffleMode shuffleMode) async {
final enabled = shuffleMode == AudioServiceShuffleMode.all;
if (enabled) await _player.shuffle();
await _player.setShuffleModeEnabled(enabled);
}
@override
Future<void> setRepeatMode(AudioServiceRepeatMode repeatMode) {
return _player.setLoopMode(switch (repeatMode) {
AudioServiceRepeatMode.one => LoopMode.one,
AudioServiceRepeatMode.all => LoopMode.all,
_ => LoopMode.off,
});
}
PlaybackState _transformEvent(PlaybackEvent event) {
return PlaybackState(
controls: [
MediaControl.skipToPrevious,
if (_player.playing) MediaControl.pause else MediaControl.play,
MediaControl.skipToNext,
],
systemActions: const {
MediaAction.seek,
MediaAction.seekForward,
MediaAction.seekBackward,
},
androidCompactActionIndices: const [0, 1, 2],
processingState: const {
ProcessingState.idle: AudioProcessingState.idle,
ProcessingState.loading: AudioProcessingState.loading,
ProcessingState.buffering: AudioProcessingState.buffering,
ProcessingState.ready: AudioProcessingState.ready,
ProcessingState.completed: AudioProcessingState.completed,
}[_player.processingState] ??
AudioProcessingState.idle,
playing: _player.playing,
updatePosition: _player.position,
bufferedPosition: _player.bufferedPosition,
speed: _player.speed,
queueIndex: event.currentIndex,
);
}
// Streams, die die UI beobachtet. Dauer direkt vom Player — zuverlässiger
// als mediaItem.duration, das beim Track-Wechsel kurzzeitig null sein kann.
Stream<Duration> get positionStream => _player.positionStream;
Stream<Duration?> get durationStream => _player.durationStream;
}