Equalizer (nativ), Dolby-Atmos-Zugang und Auto-Wiedergabe bei Kopfhoerern
- Native Bruecke AudioEffectsBridge.kt: Equalizer + BassBoost + Virtualizer auf der Audio-Session des Players, inkl. System-Klangeffekt-Panel - Dart-Seite AudioEffects: Presets, Baender, Bass/Immersiv, persistiert - EqualizerScreen nach Vorlage inkl. Drehregler (CustomPainter) - Auto-Wiedergabe bei verbundenen Kopfhoerern (Klinke + Bluetooth) - MODIFY_AUDIO_SETTINGS im Manifest - Einstellungen: neuer Bereich "Ton" Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011snPXPafPC5i87o68H14W7
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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/// Ein Equalizer-Band, wie es das Gerät meldet.
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class EqBand {
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const EqBand({required this.index, required this.centerHz, required this.level});
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final int index;
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/// Mittenfrequenz in Hz (Android liefert Milli-Hertz).
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final int centerHz;
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/// Pegel in Millibel.
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final int level;
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EqBand withLevel(int newLevel) =>
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EqBand(index: index, centerHz: centerHz, level: newLevel);
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/// "60Hz" bzw. "14.0kHz" — wie in der Vorlage.
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String get label => centerHz >= 1000
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? '${(centerHz / 1000).toStringAsFixed(1)}kHz'
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: '${centerHz}Hz';
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}
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/// Steuert die nativen Android-Klangeffekte (Equalizer, Bass, Immersives
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/// Audio) und merkt sich die Einstellungen über Neustarts hinweg.
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///
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/// Die Effekte hängen an der Audio-Session des Players. Die meldet just_audio
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/// erst beim Abspielen und bei jedem Wechsel neu — deshalb [attach].
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class AudioEffects extends ChangeNotifier {
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AudioEffects({MethodChannel? channel})
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: _channel = channel ?? const MethodChannel('de.baka.melo/audio_effects');
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final MethodChannel _channel;
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static const _keyEnabled = 'eq_aktiv';
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static const _keyLevels = 'eq_pegel';
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static const _keyBass = 'eq_bass';
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static const _keyVirtualizer = 'eq_immersiv';
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bool _enabled = false;
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bool _available = false;
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List<EqBand> _bands = const [];
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List<String> _presets = const [];
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int _minLevel = -1500;
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int _maxLevel = 1500;
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int _bass = 0;
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int _virtualizer = 0;
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bool _bassSupported = false;
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bool _virtualizerSupported = false;
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String? _error;
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bool get enabled => _enabled;
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/// Ob das Gerät die Effekte überhaupt bereitgestellt hat.
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bool get available => _available;
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List<EqBand> get bands => _bands;
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List<String> get presets => _presets;
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int get minLevel => _minLevel;
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int get maxLevel => _maxLevel;
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/// Bass-Stärke 0–1000 (Android-Skala).
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int get bass => _bass;
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/// Virtualizer-Stärke 0–1000 ("Immersives Audio").
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int get virtualizer => _virtualizer;
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bool get bassSupported => _bassSupported;
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bool get virtualizerSupported => _virtualizerSupported;
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String? get error => _error;
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/// Lädt die gespeicherten Werte. Angewendet werden sie, sobald über
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/// [attach] eine Audio-Session bekannt ist.
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Future<void> init() async {
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final prefs = await SharedPreferences.getInstance();
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_enabled = prefs.getBool(_keyEnabled) ?? false;
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_bass = prefs.getInt(_keyBass) ?? 0;
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_virtualizer = prefs.getInt(_keyVirtualizer) ?? 0;
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notifyListeners();
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}
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/// Verbindet die Effekte mit der Audio-Session [sessionId] und stellt die
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/// gespeicherten Werte wieder her.
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Future<void> attach(int sessionId) async {
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try {
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final config = await _channel
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.invokeMapMethod<String, dynamic>('attach', {'sessionId': sessionId});
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if (config == null) return;
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_bands = [
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for (final raw in (config['bands'] as List).cast<Map>())
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EqBand(
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index: raw['index'] as int,
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// Android liefert Milli-Hertz.
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centerHz: (raw['centerFrequencyMilliHz'] as int) ~/ 1000,
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level: raw['level'] as int,
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),
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];
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_presets = (config['presets'] as List).cast<String>();
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_minLevel = config['minLevel'] as int;
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_maxLevel = config['maxLevel'] as int;
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_bassSupported = config['bassSupported'] as bool? ?? false;
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_virtualizerSupported = config['virtualizerSupported'] as bool? ?? false;
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_available = true;
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_error = null;
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await _restoreSavedLevels();
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await setEnabled(_enabled);
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await setBass(_bass);
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await setVirtualizer(_virtualizer);
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} on PlatformException catch (e) {
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_available = false;
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_error = e.message;
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}
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notifyListeners();
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}
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Future<void> setEnabled(bool value) async {
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_enabled = value;
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notifyListeners();
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await _invoke('setEnabled', {'enabled': value});
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final prefs = await SharedPreferences.getInstance();
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await prefs.setBool(_keyEnabled, value);
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}
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Future<void> setBandLevel(int index, int level) async {
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final clamped = level.clamp(_minLevel, _maxLevel);
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_bands = [
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for (final band in _bands)
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band.index == index ? band.withLevel(clamped) : band,
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];
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notifyListeners();
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await _invoke('setBandLevel', {'band': index, 'level': clamped});
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await _saveLevels();
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}
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Future<void> usePreset(int preset) async {
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final levels = await _invoke<List<Object?>>('usePreset', {'preset': preset});
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if (levels != null && levels.length == _bands.length) {
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_bands = [
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for (var i = 0; i < _bands.length; i++)
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_bands[i].withLevel(levels[i] as int),
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];
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notifyListeners();
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await _saveLevels();
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}
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}
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Future<void> setBass(int strength) async {
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_bass = strength.clamp(0, 1000);
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notifyListeners();
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await _invoke('setBassStrength', {'strength': _bass});
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final prefs = await SharedPreferences.getInstance();
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await prefs.setInt(_keyBass, _bass);
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}
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Future<void> setVirtualizer(int strength) async {
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_virtualizer = strength.clamp(0, 1000);
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notifyListeners();
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await _invoke('setVirtualizerStrength', {'strength': _virtualizer});
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final prefs = await SharedPreferences.getInstance();
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await prefs.setInt(_keyVirtualizer, _virtualizer);
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}
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/// Öffnet die Klangeffekte des Systems (auf POCO/Xiaomi Dolby Atmos).
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/// Gibt false zurück, wenn das Gerät keine solche Oberfläche anbietet.
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Future<bool> openSystemPanel() async {
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return await _invoke<bool>('openSystemPanel', null) ?? false;
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}
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Future<void> _restoreSavedLevels() async {
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final prefs = await SharedPreferences.getInstance();
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final saved = prefs.getStringList(_keyLevels);
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if (saved == null || saved.length != _bands.length) return;
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for (var i = 0; i < _bands.length; i++) {
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final level = int.tryParse(saved[i]);
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if (level == null) continue;
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_bands[i] = _bands[i].withLevel(level);
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await _invoke('setBandLevel', {'band': _bands[i].index, 'level': level});
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}
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}
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Future<void> _saveLevels() async {
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final prefs = await SharedPreferences.getInstance();
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await prefs.setStringList(
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_keyLevels, [for (final b in _bands) b.level.toString()]);
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}
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Future<T?> _invoke<T>(String method, Map<String, dynamic>? args) async {
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try {
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return await _channel.invokeMethod<T>(method, args);
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} on PlatformException catch (e) {
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_error = e.message;
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notifyListeners();
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return null;
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} on MissingPluginException {
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// Kein Android (Tests, Desktop): Effekte gibt es dort nicht.
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return null;
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}
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}
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}
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@@ -1,10 +1,12 @@
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import 'dart:async';
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import 'package:audio_service/audio_service.dart';
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import 'package:audio_session/audio_session.dart';
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import 'package:just_audio/just_audio.dart';
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import '../library/database.dart';
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import '../services/cache_manager.dart';
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import '../services/navidrome_service.dart';
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import 'headphone_autoplay.dart';
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import 'sleep_timer.dart';
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/// Entscheidet, ob eine gespeicherte Wiedergabeposition beim Laden
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@@ -37,6 +39,10 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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final NavidromeService _nav = NavidromeService();
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int? _lastCountedIndex;
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/// Wiedergabe automatisch starten, sobald Kopfhörer verbunden werden.
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/// Wird von den App-Einstellungen gesetzt.
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bool autoPlayOnHeadphones = false;
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MeloAudioHandler({required this.db}) {
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_cache = CacheManager();
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_cache.init();
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@@ -71,6 +77,8 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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}
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});
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_watchHeadphones();
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// Ermittelte Dauer nachtragen
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_player.durationStream.listen((duration) {
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final item = mediaItem.value;
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@@ -80,6 +88,27 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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});
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}
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/// Startet die Wiedergabe, wenn Kopfhörer verbunden werden und der Nutzer
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/// das in den Einstellungen erlaubt hat.
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Future<void> _watchHeadphones() async {
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final session = await AudioSession.instance;
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session.devicesChangedEventStream.listen((event) {
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final added = event.devicesAdded.map((d) => d.type).toSet();
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if (shouldAutoPlay(
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added: added,
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enabled: autoPlayOnHeadphones,
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hasQueue: queue.value.isNotEmpty,
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playing: _player.playing,
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)) {
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play();
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}
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});
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}
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/// Audio-Session des Players — die Klangeffekte hängen daran.
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Stream<int?> get androidAudioSessionIdStream =>
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_player.androidAudioSessionIdStream;
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/// Ersetzt die Warteschlange und startet ab [startIndex].
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/// Auto-Caching: Streame von Server + speichere lokal gleichzeitig.
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Future<void> loadPlaylist(List<MediaItem> items, {int startIndex = 0}) async {
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@@ -0,0 +1,22 @@
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import 'package:audio_session/audio_session.dart';
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/// Gerätetypen, die als "Kopfhörer" gelten — Klinke wie Bluetooth.
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const _headphoneTypes = {
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AudioDeviceType.wiredHeadset,
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AudioDeviceType.wiredHeadphones,
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AudioDeviceType.bluetoothA2dp,
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AudioDeviceType.bluetoothSco,
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};
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/// Entscheidet, ob nach dem Verbinden von [added] automatisch abgespielt wird.
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/// Nur wenn die Einstellung aktiv ist, etwas in der Warteschlange steht und
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/// gerade nichts läuft — eine laufende Wiedergabe wird nie unterbrochen.
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bool shouldAutoPlay({
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required Set<AudioDeviceType> added,
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required bool enabled,
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required bool hasQueue,
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required bool playing,
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}) {
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if (!enabled || !hasQueue || playing) return false;
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return added.any(_headphoneTypes.contains);
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}
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