- Native Bruecke AudioEffectsBridge.kt: Equalizer + BassBoost + Virtualizer auf der Audio-Session des Players, inkl. System-Klangeffekt-Panel - Dart-Seite AudioEffects: Presets, Baender, Bass/Immersiv, persistiert - EqualizerScreen nach Vorlage inkl. Drehregler (CustomPainter) - Auto-Wiedergabe bei verbundenen Kopfhoerern (Klinke + Bluetooth) - MODIFY_AUDIO_SETTINGS im Manifest - Einstellungen: neuer Bereich "Ton" Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011snPXPafPC5i87o68H14W7
249 lines
8.4 KiB
Dart
249 lines
8.4 KiB
Dart
import 'dart:async';
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import 'package:audio_service/audio_service.dart';
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import 'package:audio_session/audio_session.dart';
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import 'package:just_audio/just_audio.dart';
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import '../library/database.dart';
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import '../services/cache_manager.dart';
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import '../services/navidrome_service.dart';
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import 'headphone_autoplay.dart';
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import 'sleep_timer.dart';
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/// Entscheidet, ob eine gespeicherte Wiedergabeposition beim Laden
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/// wiederhergestellt werden soll. Kein Resume bei Position 0 oder wenn die
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/// Position zu nah am (bekannten) Ende des Tracks liegt — sonst würde die
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/// Wiedergabe sofort wieder enden.
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bool shouldResumeAt(int lastPositionMs, Duration? trackDuration) {
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if (lastPositionMs <= 0) return false;
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if (trackDuration != null &&
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lastPositionMs >= trackDuration.inMilliseconds - 3000) {
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return false;
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}
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return true;
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}
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/// Entscheidet, ob für den Titel an [newIndex] eine Wiedergabe gezählt wird.
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/// Gezählt wird jeder Titelwechsel; eine Wiederholung desselben Titels
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/// (LoopMode.one) zählt bewusst nicht erneut.
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bool shouldCountPlay(int? newIndex, int? lastCountedIndex) =>
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newIndex != null && newIndex != lastCountedIndex;
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/// Kern der Wiedergabe: kapselt just_audio hinter audio_service,
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/// damit Hintergrund-Wiedergabe + Lockscreen/Notification funktionieren.
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class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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final AudioPlayer _player = AudioPlayer();
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final MeloDb db;
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late final SleepTimer sleepTimer;
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late final Timer _positionRecordTimer;
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late final CacheManager _cache;
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final NavidromeService _nav = NavidromeService();
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int? _lastCountedIndex;
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/// Wiedergabe automatisch starten, sobald Kopfhörer verbunden werden.
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/// Wird von den App-Einstellungen gesetzt.
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bool autoPlayOnHeadphones = false;
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MeloAudioHandler({required this.db}) {
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_cache = CacheManager();
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_cache.init();
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sleepTimer = SleepTimer(onElapsed: pause);
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// just_audio-Events → audio_service PlaybackState
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_player.playbackEventStream.map(_transformEvent).pipe(playbackState);
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// Wiedergabeposition alle ~5s persistieren, solange aktiv abgespielt wird.
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// Synche auch zum Server wenn verbunden.
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_positionRecordTimer = Timer.periodic(const Duration(seconds: 5), (_) {
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final songId = mediaItem.value?.extras?['songId'] as String?;
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if (_player.playing && songId != null) {
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final posMs = _player.position.inMilliseconds;
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db.recordPlayback(songId, posMs);
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if (_nav.istVerbunden) {
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_nav.scrobble(songId, (posMs ~/ 1000).toInt());
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}
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}
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});
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// Aktuellen Track ans System melden (Lockscreen/Notification).
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// Bereits bekannte Dauer erhalten, damit sie nicht auf null zurückfällt.
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_player.currentIndexStream.listen((index) {
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final q = queue.value;
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if (index != null && index < q.length) {
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mediaItem.add(q[index].copyWith(duration: _player.duration));
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if (shouldCountPlay(index, _lastCountedIndex)) {
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_lastCountedIndex = index;
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final songId = q[index].extras?['songId'] as String?;
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if (songId != null) db.incrementPlayCount(songId);
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}
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}
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});
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_watchHeadphones();
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// Ermittelte Dauer nachtragen
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_player.durationStream.listen((duration) {
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final item = mediaItem.value;
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if (item != null && duration != null) {
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mediaItem.add(item.copyWith(duration: duration));
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}
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});
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}
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/// Startet die Wiedergabe, wenn Kopfhörer verbunden werden und der Nutzer
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/// das in den Einstellungen erlaubt hat.
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Future<void> _watchHeadphones() async {
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final session = await AudioSession.instance;
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session.devicesChangedEventStream.listen((event) {
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final added = event.devicesAdded.map((d) => d.type).toSet();
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if (shouldAutoPlay(
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added: added,
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enabled: autoPlayOnHeadphones,
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hasQueue: queue.value.isNotEmpty,
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playing: _player.playing,
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)) {
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play();
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}
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});
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}
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/// Audio-Session des Players — die Klangeffekte hängen daran.
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Stream<int?> get androidAudioSessionIdStream =>
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_player.androidAudioSessionIdStream;
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/// Ersetzt die Warteschlange und startet ab [startIndex].
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/// Auto-Caching: Streame von Server + speichere lokal gleichzeitig.
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Future<void> loadPlaylist(List<MediaItem> items, {int startIndex = 0}) async {
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queue.add(items);
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// Neue Warteschlange: der erste Titel soll wieder zählen, auch wenn er
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// denselben Index wie der zuletzt gezählte hat.
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_lastCountedIndex = null;
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await _nav.ladeGespeicherteZugangsdaten();
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final sources = <AudioSource>[];
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for (final item in items) {
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Uri sourceUri = Uri.parse(item.id);
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if (_nav.istVerbunden) {
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final cachedUri = await _nav.streamAndCacheToLocal(item.id, _cache);
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if (cachedUri != null) {
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sourceUri = cachedUri;
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}
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}
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sources.add(AudioSource.uri(sourceUri, tag: item));
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}
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await _player.setAudioSources(sources, initialIndex: startIndex);
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// Bei bekannter letzter Position an dieser Stelle fortsetzen,
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// statt immer von vorne zu beginnen. Priorisiert Server-Position über lokal.
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final item = items[startIndex];
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final songId = item.extras?['songId'] as String?;
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if (songId != null) {
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int? resumeMs;
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if (_nav.istVerbunden) {
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final serverMs = await _nav.getBookmark(songId);
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if (serverMs != null && shouldResumeAt(serverMs, item.duration)) {
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resumeMs = serverMs;
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}
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}
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if (resumeMs == null) {
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final localMs = await db.lastPosition(songId);
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if (localMs != null && shouldResumeAt(localMs, item.duration)) {
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resumeMs = localMs;
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}
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}
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if (resumeMs != null) {
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await _player.seek(Duration(milliseconds: resumeMs), index: startIndex);
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}
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}
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await play();
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}
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@override
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Future<void> play() => _player.play();
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@override
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Future<void> pause() => _player.pause();
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@override
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Future<void> stop() async {
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sleepTimer.cancel();
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_positionRecordTimer.cancel();
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await _player.stop();
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await super.stop();
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}
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/// Gibt Hintergrund-Ressourcen frei (Positions-Timer), ohne die Wiedergabe
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/// zu stoppen. Für Tests, die den Handler ohne vollständigen App-Lifecycle
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/// verwenden und daher [stop] nicht durchlaufen.
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void dispose() {
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_positionRecordTimer.cancel();
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}
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@override
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Future<void> seek(Duration position) => _player.seek(position);
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@override
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Future<void> skipToNext() => _player.seekToNext();
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@override
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Future<void> skipToPrevious() => _player.seekToPrevious();
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@override
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Future<void> skipToQueueItem(int index) => _player.seek(Duration.zero, index: index);
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@override
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Future<void> setShuffleMode(AudioServiceShuffleMode shuffleMode) async {
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final enabled = shuffleMode == AudioServiceShuffleMode.all;
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if (enabled) await _player.shuffle();
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await _player.setShuffleModeEnabled(enabled);
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}
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@override
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Future<void> setRepeatMode(AudioServiceRepeatMode repeatMode) {
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return _player.setLoopMode(switch (repeatMode) {
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AudioServiceRepeatMode.one => LoopMode.one,
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AudioServiceRepeatMode.all => LoopMode.all,
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_ => LoopMode.off,
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});
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}
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PlaybackState _transformEvent(PlaybackEvent event) {
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return PlaybackState(
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controls: [
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MediaControl.skipToPrevious,
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if (_player.playing) MediaControl.pause else MediaControl.play,
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MediaControl.skipToNext,
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],
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systemActions: const {
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MediaAction.seek,
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MediaAction.seekForward,
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MediaAction.seekBackward,
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},
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androidCompactActionIndices: const [0, 1, 2],
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processingState: const {
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ProcessingState.idle: AudioProcessingState.idle,
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ProcessingState.loading: AudioProcessingState.loading,
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ProcessingState.buffering: AudioProcessingState.buffering,
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ProcessingState.ready: AudioProcessingState.ready,
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ProcessingState.completed: AudioProcessingState.completed,
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}[_player.processingState] ??
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AudioProcessingState.idle,
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playing: _player.playing,
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updatePosition: _player.position,
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bufferedPosition: _player.bufferedPosition,
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speed: _player.speed,
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queueIndex: event.currentIndex,
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);
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}
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// Streams, die die UI beobachtet. Dauer direkt vom Player — zuverlässiger
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// als mediaItem.duration, das beim Track-Wechsel kurzzeitig null sein kann.
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Stream<Duration> get positionStream => _player.positionStream;
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Stream<Duration?> get durationStream => _player.durationStream;
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}
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