Equalizer (nativ), Dolby-Atmos-Zugang und Auto-Wiedergabe bei Kopfhoerern
- Native Bruecke AudioEffectsBridge.kt: Equalizer + BassBoost + Virtualizer auf der Audio-Session des Players, inkl. System-Klangeffekt-Panel - Dart-Seite AudioEffects: Presets, Baender, Bass/Immersiv, persistiert - EqualizerScreen nach Vorlage inkl. Drehregler (CustomPainter) - Auto-Wiedergabe bei verbundenen Kopfhoerern (Klinke + Bluetooth) - MODIFY_AUDIO_SETTINGS im Manifest - Einstellungen: neuer Bereich "Ton" Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011snPXPafPC5i87o68H14W7
This commit is contained in:
@@ -10,6 +10,7 @@ import 'library/library_service.dart';
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import 'library/my_music_screen.dart';
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import 'library/playlist_service.dart';
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import 'library/search_screen.dart';
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import 'player/audio_effects.dart';
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import 'player/audio_handler.dart';
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import 'player/mini_player.dart';
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import 'services/logger_service.dart';
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@@ -24,6 +25,7 @@ late final PlaylistService _playlists;
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late final OfflineMode _offlineMode;
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late final CategoryService _categories;
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late final AppSettings _settings;
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late final AudioEffects _effects;
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Future<void> main() async {
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WidgetsFlutterBinding.ensureInitialized();
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@@ -45,6 +47,18 @@ Future<void> main() async {
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androidShowNotificationBadge: true,
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),
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);
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_effects = AudioEffects();
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await _effects.init();
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// Die Audio-Session steht erst beim Abspielen fest und kann wechseln —
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// die Klangeffekte müssen dann neu daran gehängt werden.
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_handler.androidAudioSessionIdStream.listen((id) {
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if (id != null) _effects.attach(id);
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});
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_handler.autoPlayOnHeadphones = _settings.autoPlayOnHeadphones;
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_settings.addListener(
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() => _handler.autoPlayOnHeadphones = _settings.autoPlayOnHeadphones,
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);
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runApp(const MeloApp());
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}
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@@ -62,6 +76,7 @@ class MeloApp extends StatelessWidget {
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ChangeNotifierProvider<OfflineMode>.value(value: _offlineMode),
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ChangeNotifierProvider<CategoryService>.value(value: _categories),
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ChangeNotifierProvider<AppSettings>.value(value: _settings),
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ChangeNotifierProvider<AudioEffects>.value(value: _effects),
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],
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child: MaterialApp(
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title: 'Melo',
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@@ -0,0 +1,198 @@
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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/// Ein Equalizer-Band, wie es das Gerät meldet.
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class EqBand {
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const EqBand({required this.index, required this.centerHz, required this.level});
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final int index;
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/// Mittenfrequenz in Hz (Android liefert Milli-Hertz).
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final int centerHz;
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/// Pegel in Millibel.
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final int level;
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EqBand withLevel(int newLevel) =>
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EqBand(index: index, centerHz: centerHz, level: newLevel);
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/// "60Hz" bzw. "14.0kHz" — wie in der Vorlage.
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String get label => centerHz >= 1000
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? '${(centerHz / 1000).toStringAsFixed(1)}kHz'
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: '${centerHz}Hz';
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}
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/// Steuert die nativen Android-Klangeffekte (Equalizer, Bass, Immersives
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/// Audio) und merkt sich die Einstellungen über Neustarts hinweg.
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///
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/// Die Effekte hängen an der Audio-Session des Players. Die meldet just_audio
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/// erst beim Abspielen und bei jedem Wechsel neu — deshalb [attach].
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class AudioEffects extends ChangeNotifier {
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AudioEffects({MethodChannel? channel})
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: _channel = channel ?? const MethodChannel('de.baka.melo/audio_effects');
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final MethodChannel _channel;
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static const _keyEnabled = 'eq_aktiv';
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static const _keyLevels = 'eq_pegel';
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static const _keyBass = 'eq_bass';
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static const _keyVirtualizer = 'eq_immersiv';
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bool _enabled = false;
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bool _available = false;
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List<EqBand> _bands = const [];
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List<String> _presets = const [];
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int _minLevel = -1500;
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int _maxLevel = 1500;
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int _bass = 0;
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int _virtualizer = 0;
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bool _bassSupported = false;
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bool _virtualizerSupported = false;
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String? _error;
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bool get enabled => _enabled;
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/// Ob das Gerät die Effekte überhaupt bereitgestellt hat.
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bool get available => _available;
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List<EqBand> get bands => _bands;
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List<String> get presets => _presets;
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int get minLevel => _minLevel;
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int get maxLevel => _maxLevel;
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/// Bass-Stärke 0–1000 (Android-Skala).
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int get bass => _bass;
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/// Virtualizer-Stärke 0–1000 ("Immersives Audio").
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int get virtualizer => _virtualizer;
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bool get bassSupported => _bassSupported;
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bool get virtualizerSupported => _virtualizerSupported;
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String? get error => _error;
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/// Lädt die gespeicherten Werte. Angewendet werden sie, sobald über
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/// [attach] eine Audio-Session bekannt ist.
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Future<void> init() async {
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final prefs = await SharedPreferences.getInstance();
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_enabled = prefs.getBool(_keyEnabled) ?? false;
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_bass = prefs.getInt(_keyBass) ?? 0;
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_virtualizer = prefs.getInt(_keyVirtualizer) ?? 0;
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notifyListeners();
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}
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/// Verbindet die Effekte mit der Audio-Session [sessionId] und stellt die
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/// gespeicherten Werte wieder her.
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Future<void> attach(int sessionId) async {
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try {
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final config = await _channel
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.invokeMapMethod<String, dynamic>('attach', {'sessionId': sessionId});
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if (config == null) return;
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_bands = [
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for (final raw in (config['bands'] as List).cast<Map>())
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EqBand(
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index: raw['index'] as int,
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// Android liefert Milli-Hertz.
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centerHz: (raw['centerFrequencyMilliHz'] as int) ~/ 1000,
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level: raw['level'] as int,
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),
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];
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_presets = (config['presets'] as List).cast<String>();
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_minLevel = config['minLevel'] as int;
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_maxLevel = config['maxLevel'] as int;
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_bassSupported = config['bassSupported'] as bool? ?? false;
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_virtualizerSupported = config['virtualizerSupported'] as bool? ?? false;
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_available = true;
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_error = null;
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await _restoreSavedLevels();
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await setEnabled(_enabled);
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await setBass(_bass);
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await setVirtualizer(_virtualizer);
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} on PlatformException catch (e) {
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_available = false;
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_error = e.message;
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}
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notifyListeners();
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}
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Future<void> setEnabled(bool value) async {
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_enabled = value;
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notifyListeners();
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await _invoke('setEnabled', {'enabled': value});
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final prefs = await SharedPreferences.getInstance();
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await prefs.setBool(_keyEnabled, value);
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}
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Future<void> setBandLevel(int index, int level) async {
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final clamped = level.clamp(_minLevel, _maxLevel);
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_bands = [
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for (final band in _bands)
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band.index == index ? band.withLevel(clamped) : band,
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];
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notifyListeners();
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await _invoke('setBandLevel', {'band': index, 'level': clamped});
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await _saveLevels();
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}
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Future<void> usePreset(int preset) async {
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final levels = await _invoke<List<Object?>>('usePreset', {'preset': preset});
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if (levels != null && levels.length == _bands.length) {
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_bands = [
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for (var i = 0; i < _bands.length; i++)
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_bands[i].withLevel(levels[i] as int),
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];
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notifyListeners();
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await _saveLevels();
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}
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}
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Future<void> setBass(int strength) async {
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_bass = strength.clamp(0, 1000);
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notifyListeners();
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await _invoke('setBassStrength', {'strength': _bass});
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final prefs = await SharedPreferences.getInstance();
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await prefs.setInt(_keyBass, _bass);
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}
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Future<void> setVirtualizer(int strength) async {
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_virtualizer = strength.clamp(0, 1000);
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notifyListeners();
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await _invoke('setVirtualizerStrength', {'strength': _virtualizer});
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final prefs = await SharedPreferences.getInstance();
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await prefs.setInt(_keyVirtualizer, _virtualizer);
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}
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/// Öffnet die Klangeffekte des Systems (auf POCO/Xiaomi Dolby Atmos).
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/// Gibt false zurück, wenn das Gerät keine solche Oberfläche anbietet.
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Future<bool> openSystemPanel() async {
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return await _invoke<bool>('openSystemPanel', null) ?? false;
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}
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Future<void> _restoreSavedLevels() async {
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final prefs = await SharedPreferences.getInstance();
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final saved = prefs.getStringList(_keyLevels);
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if (saved == null || saved.length != _bands.length) return;
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for (var i = 0; i < _bands.length; i++) {
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final level = int.tryParse(saved[i]);
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if (level == null) continue;
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_bands[i] = _bands[i].withLevel(level);
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await _invoke('setBandLevel', {'band': _bands[i].index, 'level': level});
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}
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}
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Future<void> _saveLevels() async {
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final prefs = await SharedPreferences.getInstance();
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await prefs.setStringList(
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_keyLevels, [for (final b in _bands) b.level.toString()]);
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}
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Future<T?> _invoke<T>(String method, Map<String, dynamic>? args) async {
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try {
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return await _channel.invokeMethod<T>(method, args);
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} on PlatformException catch (e) {
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_error = e.message;
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notifyListeners();
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return null;
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} on MissingPluginException {
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// Kein Android (Tests, Desktop): Effekte gibt es dort nicht.
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return null;
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}
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}
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}
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@@ -1,10 +1,12 @@
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import 'dart:async';
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import 'package:audio_service/audio_service.dart';
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import 'package:audio_session/audio_session.dart';
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import 'package:just_audio/just_audio.dart';
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import '../library/database.dart';
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import '../services/cache_manager.dart';
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import '../services/navidrome_service.dart';
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import 'headphone_autoplay.dart';
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import 'sleep_timer.dart';
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/// Entscheidet, ob eine gespeicherte Wiedergabeposition beim Laden
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@@ -37,6 +39,10 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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final NavidromeService _nav = NavidromeService();
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int? _lastCountedIndex;
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/// Wiedergabe automatisch starten, sobald Kopfhörer verbunden werden.
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/// Wird von den App-Einstellungen gesetzt.
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bool autoPlayOnHeadphones = false;
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MeloAudioHandler({required this.db}) {
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_cache = CacheManager();
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_cache.init();
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@@ -71,6 +77,8 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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}
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});
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_watchHeadphones();
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// Ermittelte Dauer nachtragen
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_player.durationStream.listen((duration) {
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final item = mediaItem.value;
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@@ -80,6 +88,27 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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});
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}
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/// Startet die Wiedergabe, wenn Kopfhörer verbunden werden und der Nutzer
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/// das in den Einstellungen erlaubt hat.
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Future<void> _watchHeadphones() async {
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final session = await AudioSession.instance;
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session.devicesChangedEventStream.listen((event) {
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final added = event.devicesAdded.map((d) => d.type).toSet();
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if (shouldAutoPlay(
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added: added,
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enabled: autoPlayOnHeadphones,
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hasQueue: queue.value.isNotEmpty,
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playing: _player.playing,
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)) {
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play();
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}
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});
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}
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/// Audio-Session des Players — die Klangeffekte hängen daran.
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Stream<int?> get androidAudioSessionIdStream =>
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_player.androidAudioSessionIdStream;
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/// Ersetzt die Warteschlange und startet ab [startIndex].
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/// Auto-Caching: Streame von Server + speichere lokal gleichzeitig.
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Future<void> loadPlaylist(List<MediaItem> items, {int startIndex = 0}) async {
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@@ -0,0 +1,22 @@
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import 'package:audio_session/audio_session.dart';
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/// Gerätetypen, die als "Kopfhörer" gelten — Klinke wie Bluetooth.
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const _headphoneTypes = {
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AudioDeviceType.wiredHeadset,
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AudioDeviceType.wiredHeadphones,
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AudioDeviceType.bluetoothA2dp,
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AudioDeviceType.bluetoothSco,
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};
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/// Entscheidet, ob nach dem Verbinden von [added] automatisch abgespielt wird.
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/// Nur wenn die Einstellung aktiv ist, etwas in der Warteschlange steht und
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/// gerade nichts läuft — eine laufende Wiedergabe wird nie unterbrochen.
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bool shouldAutoPlay({
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required Set<AudioDeviceType> added,
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required bool enabled,
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required bool hasQueue,
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required bool playing,
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}) {
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if (!enabled || !hasQueue || playing) return false;
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return added.any(_headphoneTypes.contains);
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}
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@@ -0,0 +1,313 @@
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../player/audio_effects.dart';
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import '../shared/theme.dart';
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/// Equalizer-Bildschirm: Klangprofile, manuelle Bänder und die beiden
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/// Drehregler für Bass und Immersives Audio.
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class EqualizerScreen extends StatelessWidget {
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const EqualizerScreen({super.key});
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@override
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Widget build(BuildContext context) {
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final effects = context.watch<AudioEffects>();
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return Scaffold(
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appBar: AppBar(
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title: const Text('Equalizer'),
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actions: [
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Padding(
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padding: const EdgeInsets.only(right: 12),
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child: Switch(
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value: effects.enabled,
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onChanged: effects.available ? effects.setEnabled : null,
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),
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),
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],
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),
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body: !effects.available
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? _NotAvailable(error: effects.error)
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: Opacity(
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opacity: effects.enabled ? 1 : 0.4,
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child: IgnorePointer(
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ignoring: !effects.enabled,
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child: ListView(
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padding: const EdgeInsets.fromLTRB(16, 8, 16, 32),
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children: [
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_Presets(effects: effects),
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const SizedBox(height: 24),
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const _SectionTitle('Manuelle Anpassung'),
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const SizedBox(height: 8),
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_Bands(effects: effects),
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const SizedBox(height: 28),
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const _SectionTitle('Sound verbessern'),
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const Padding(
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padding: EdgeInsets.only(top: 4, bottom: 12),
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child: Row(
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children: [
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Icon(Icons.headphones, size: 14, color: Colors.white38),
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SizedBox(width: 6),
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Expanded(
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child: Text(
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'Kopfhörer aufsetzen, bevor du die Soundeffekte '
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'einstellst',
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style: TextStyle(
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color: Colors.white38, fontSize: 12),
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),
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),
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],
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),
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),
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_Enhancers(effects: effects),
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],
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),
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),
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),
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);
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}
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}
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class _NotAvailable extends StatelessWidget {
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const _NotAvailable({this.error});
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final String? error;
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@override
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Widget build(BuildContext context) {
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return Center(
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 32),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Icon(Icons.graphic_eq, size: 64, color: Colors.white24),
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const SizedBox(height: 12),
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const Text(
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'Der Equalizer ist erst verfügbar, wenn Musik läuft',
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textAlign: TextAlign.center,
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style: TextStyle(color: Colors.white54),
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||||
),
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if (error != null) ...[
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||||
const SizedBox(height: 8),
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Text(error!,
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textAlign: TextAlign.center,
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||||
style: const TextStyle(color: Colors.white24, fontSize: 12)),
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||||
],
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||||
],
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||||
),
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||||
),
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||||
);
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||||
}
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||||
}
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||||
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||||
class _SectionTitle extends StatelessWidget {
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const _SectionTitle(this.text);
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final String text;
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||||
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||||
@override
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Widget build(BuildContext context) {
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return Text(text,
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style: const TextStyle(fontSize: 20, fontWeight: FontWeight.w700));
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||||
}
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||||
}
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class _Presets extends StatelessWidget {
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const _Presets({required this.effects});
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final AudioEffects effects;
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||||
|
||||
@override
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||||
Widget build(BuildContext context) {
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||||
return Wrap(
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spacing: 10,
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||||
runSpacing: 10,
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||||
children: [
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||||
for (var i = 0; i < effects.presets.length; i++)
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||||
SizedBox(
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||||
width: (MediaQuery.of(context).size.width - 32 - 20) / 3,
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||||
height: 64,
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||||
child: Material(
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||||
color: MeloTheme.surfaceHigh,
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||||
borderRadius: BorderRadius.circular(10),
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||||
child: InkWell(
|
||||
borderRadius: BorderRadius.circular(10),
|
||||
onTap: () => effects.usePreset(i),
|
||||
child: Center(
|
||||
child: Text(effects.presets[i],
|
||||
textAlign: TextAlign.center,
|
||||
maxLines: 2,
|
||||
overflow: TextOverflow.ellipsis),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _Bands extends StatelessWidget {
|
||||
const _Bands({required this.effects});
|
||||
final AudioEffects effects;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Row(
|
||||
crossAxisAlignment: CrossAxisAlignment.end,
|
||||
children: [
|
||||
for (final band in effects.bands)
|
||||
Expanded(
|
||||
child: Column(
|
||||
children: [
|
||||
SizedBox(
|
||||
height: 200,
|
||||
child: RotatedBox(
|
||||
quarterTurns: 3,
|
||||
child: Slider(
|
||||
value: band.level
|
||||
.clamp(effects.minLevel, effects.maxLevel)
|
||||
.toDouble(),
|
||||
min: effects.minLevel.toDouble(),
|
||||
max: effects.maxLevel.toDouble(),
|
||||
onChanged: (v) =>
|
||||
effects.setBandLevel(band.index, v.round()),
|
||||
),
|
||||
),
|
||||
),
|
||||
Text(band.label,
|
||||
style:
|
||||
const TextStyle(color: Colors.white54, fontSize: 11)),
|
||||
Text('${(band.level / 100).round()}',
|
||||
style:
|
||||
const TextStyle(color: Colors.white38, fontSize: 11)),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _Enhancers extends StatelessWidget {
|
||||
const _Enhancers({required this.effects});
|
||||
final AudioEffects effects;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||
children: [
|
||||
Knob(
|
||||
label: 'Bass',
|
||||
value: effects.bass / 1000,
|
||||
enabled: effects.bassSupported,
|
||||
onChanged: (v) => effects.setBass((v * 1000).round()),
|
||||
),
|
||||
Knob(
|
||||
label: 'Immersives Audio',
|
||||
value: effects.virtualizer / 1000,
|
||||
enabled: effects.virtualizerSupported,
|
||||
onChanged: (v) => effects.setVirtualizer((v * 1000).round()),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Drehregler wie in der Vorlage: senkrecht wischen regelt von 0 bis 1.
|
||||
class Knob extends StatelessWidget {
|
||||
const Knob({
|
||||
super.key,
|
||||
required this.label,
|
||||
required this.value,
|
||||
required this.onChanged,
|
||||
this.enabled = true,
|
||||
});
|
||||
|
||||
final String label;
|
||||
final double value;
|
||||
final ValueChanged<double> onChanged;
|
||||
final bool enabled;
|
||||
|
||||
static const _size = 120.0;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Opacity(
|
||||
opacity: enabled ? 1 : 0.4,
|
||||
child: Column(
|
||||
children: [
|
||||
GestureDetector(
|
||||
onVerticalDragUpdate: enabled
|
||||
// Ein voller Ausschlag entspricht ~200 Pixel Wischweg.
|
||||
? (d) => onChanged((value - d.delta.dy / 200).clamp(0.0, 1.0))
|
||||
: null,
|
||||
child: CustomPaint(
|
||||
size: const Size(_size, _size),
|
||||
painter: _KnobPainter(value),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
Text(label,
|
||||
style: const TextStyle(color: Colors.white54, fontSize: 12)),
|
||||
Text('${(value * 100).round()}',
|
||||
style: const TextStyle(color: Colors.white38, fontSize: 11)),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _KnobPainter extends CustomPainter {
|
||||
_KnobPainter(this.value);
|
||||
final double value;
|
||||
|
||||
/// Der Regelbereich läuft von unten links (135°) über 270° nach unten rechts.
|
||||
static const _start = math.pi * 0.75;
|
||||
static const _sweep = math.pi * 1.5;
|
||||
static const _dots = 24;
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final center = Offset(size.width / 2, size.height / 2);
|
||||
final radius = size.width / 2;
|
||||
|
||||
for (var i = 0; i < _dots; i++) {
|
||||
final t = i / (_dots - 1);
|
||||
final angle = _start + _sweep * t;
|
||||
final active = t <= value;
|
||||
canvas.drawCircle(
|
||||
center + Offset(math.cos(angle), math.sin(angle)) * (radius - 5),
|
||||
active ? 3.5 : 2.5,
|
||||
Paint()..color = active ? MeloTheme.red : Colors.white24,
|
||||
);
|
||||
}
|
||||
|
||||
canvas.drawCircle(
|
||||
center,
|
||||
radius - 16,
|
||||
Paint()..color = MeloTheme.surfaceHigh,
|
||||
);
|
||||
canvas.drawCircle(
|
||||
center,
|
||||
radius - 16,
|
||||
Paint()
|
||||
..style = PaintingStyle.stroke
|
||||
..strokeWidth = 1
|
||||
..color = Colors.white12,
|
||||
);
|
||||
|
||||
final pointer = _start + _sweep * value;
|
||||
canvas.drawLine(
|
||||
center + Offset(math.cos(pointer), math.sin(pointer)) * (radius - 46),
|
||||
center + Offset(math.cos(pointer), math.sin(pointer)) * (radius - 22),
|
||||
Paint()
|
||||
..color = Colors.white
|
||||
..strokeWidth = 2
|
||||
..strokeCap = StrokeCap.round,
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(_KnobPainter oldDelegate) => oldDelegate.value != value;
|
||||
}
|
||||
@@ -9,7 +9,9 @@ import '../services/cache_manager.dart';
|
||||
import '../services/logger_service.dart';
|
||||
import '../services/navidrome_service.dart';
|
||||
import '../services/offline_mode.dart';
|
||||
import '../player/audio_effects.dart';
|
||||
import 'app_settings.dart';
|
||||
import 'equalizer_screen.dart';
|
||||
import 'library_stats.dart';
|
||||
|
||||
/// Settings-Tab: Bibliotheks-Statistik, Berechtigungen, Navidrome, Über Melo.
|
||||
@@ -37,6 +39,21 @@ class _SettingsScreenState extends State<SettingsScreen> {
|
||||
if (mounted) setState(() => _cacheSize = size);
|
||||
}
|
||||
|
||||
/// Öffnet die Klangeffekt-Oberfläche des Systems (auf POCO/Xiaomi ist das
|
||||
/// Dolby Atmos). Nicht jedes Gerät bietet sie an.
|
||||
Future<void> _oeffneSystemKlangeffekte(BuildContext context) async {
|
||||
final effects = context.read<AudioEffects>();
|
||||
final messenger = ScaffoldMessenger.of(context);
|
||||
final geoeffnet = await effects.openSystemPanel();
|
||||
if (!geoeffnet) {
|
||||
messenger.showSnackBar(
|
||||
const SnackBar(
|
||||
content: Text('Dieses Gerät bietet keine System-Klangeffekte an'),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final db = context.read<MeloDb>();
|
||||
@@ -89,6 +106,34 @@ class _SettingsScreenState extends State<SettingsScreen> {
|
||||
},
|
||||
),
|
||||
const Divider(height: 1),
|
||||
const _SectionLabel('Ton'),
|
||||
ListTile(
|
||||
leading: const Icon(Icons.graphic_eq),
|
||||
title: const Text('Equalizer'),
|
||||
subtitle: const Text('Klangprofile, Bass und Immersives Audio'),
|
||||
trailing: const Icon(Icons.chevron_right),
|
||||
onTap: () => Navigator.of(context).push(
|
||||
MaterialPageRoute(builder: (_) => const EqualizerScreen()),
|
||||
),
|
||||
),
|
||||
ListTile(
|
||||
leading: const Icon(Icons.surround_sound),
|
||||
title: const Text('Dolby Atmos'),
|
||||
subtitle: const Text('Klangeffekte des Systems öffnen'),
|
||||
trailing: const Icon(Icons.open_in_new),
|
||||
onTap: () => _oeffneSystemKlangeffekte(context),
|
||||
),
|
||||
Consumer<AppSettings>(
|
||||
builder: (context, settings, _) => SwitchListTile(
|
||||
secondary: const Icon(Icons.headset),
|
||||
title: const Text('Automatische Wiedergabe'),
|
||||
subtitle: const Text(
|
||||
'Startet, sobald Kopfhörer verbunden werden (auch Bluetooth)'),
|
||||
value: settings.autoPlayOnHeadphones,
|
||||
onChanged: settings.setAutoPlayOnHeadphones,
|
||||
),
|
||||
),
|
||||
const Divider(height: 1),
|
||||
const _SectionLabel('Darstellung'),
|
||||
Consumer<AppSettings>(
|
||||
builder: (context, settings, _) => SwitchListTile(
|
||||
|
||||
Reference in New Issue
Block a user