📦 Erster Sync via Git

This commit is contained in:
Dustin-Mike Jens Hähnel
2026-07-19 21:49:30 +02:00
commit bfcbbd2881
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{"ts":"2026-07-13T11:54:18Z","kind":"note","payload":{"text":"Telegram-Verbindung repariert: TELEGRAM_BOT_TOKEN und TELEGRAM_ALLOWED_USERS fehlten in .env (bei DeepSeek-Umstellung verloren gegangen). Neu eingetragen und Gateway neugestartet Telegram läuft wieder.","agent":"hermes-main"}}
{"ts":"2026-07-13T18:27:08Z","kind":"note","payload":{"text":"DeepSeek Platform hat kein Budget-Limit Feature. Workarounds dokumentiert: OpenRouter (empfohlen, ~10% Aufschlag), Self-hosted Proxy (technisch), Cron-Job Notbremse. Zwei Hermes-Instanzen brauchen zwei API-Keys + separaten Workaround pro Key.","agent":"hermes-main"}}
{"ts":"2026-07-13T20:29:45Z","kind":"note","payload":{"text":"Completed kanban task `t_2c463e8e`: Created 40 game sprite assets for Wave Survivors. Generated procedural PNG sprites via Python/Pillow for player (walk/attack animations), 6 enemy types, projectiles, items, UI icons, 5 world backgrounds, and effects. Updated all 12 game components to use sprite rendering with graceful Canvas fallback. Built APK successfully — 0 analyze errors.","agent":"hermes-main"}}
{"ts":"2026-07-13T20:34:11Z","kind":"note","payload":{"text":"Wave Survivors kanban task completed: Fixed movement bug (missing HasKeyboardHandlerComponents mixin in WaveSurvivorsGame). All parent tasks merged: movement, wave system, bottom bar, 40 sprites, game ideas in Obsidian. macOS + APK builds successful. Game is playable with WASD movement, wave countdown, and auto-attack.","agent":"hermes-main"}}