Fix critical data loss bugs and improve error handling
## Critical Fixes - Fix CRITICAL-1: Empty scans no longer delete entire library - Use timestamp-based tombstone logic instead of path-based - Only mark missing if livePaths is not empty - Fix CRITICAL-2: Re-scanned files now return from deleted state - Add deleted=false to SongsCompanion.insert in both scanners ## High Priority Fixes - HIGH-1: Fix SQLite variable limit crash on large libraries - Replace isNotIn() with timestamp comparison (O(1) not O(n)) - HIGH-2: Fix UI freezing during scan - Throttle progress updates (every 50 files or end of scan) - HIGH-3: Add error handling for scan failures - Wrap scanFolders/scanAndroidMediaStore in try/catch - Display scanError banner in LibraryScreen - HIGH-4: Add error handling for playback failures - Wrap loadPlaylist in try/catch ## Medium Priority Fixes - MEDIUM-1: Replace ! with ?? to handle unknown ProcessingState - MEDIUM-2: Escape LIKE wildcards in search queries - MEDIUM-4: Display StreamBuilder errors instead of treating as empty - MEDIUM-8: Add tooltips to all IconButtons for accessibility - Add doc comments to public database APIs ## Testing - Add regression tests for CRITICAL-1 and CRITICAL-2 - All 9 existing tests pass Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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Claude Haiku 4.5
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@@ -34,8 +34,12 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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final sources = items
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.map((item) => AudioSource.uri(Uri.parse(item.id), tag: item))
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.toList();
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await _player.setAudioSources(sources, initialIndex: startIndex);
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play();
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try {
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await _player.setAudioSources(sources, initialIndex: startIndex);
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await play();
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} catch (e) {
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playbackState.addError(e);
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}
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}
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@override
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@@ -97,7 +101,8 @@ class MeloAudioHandler extends BaseAudioHandler with QueueHandler, SeekHandler {
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ProcessingState.buffering: AudioProcessingState.buffering,
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ProcessingState.ready: AudioProcessingState.ready,
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ProcessingState.completed: AudioProcessingState.completed,
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}[_player.processingState]!,
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}[_player.processingState] ??
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AudioProcessingState.idle,
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playing: _player.playing,
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updatePosition: _player.position,
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bufferedPosition: _player.bufferedPosition,
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